Let’s accept it. Electronic Arts isn’t really famous for creating genre-essential games. In reality, EA is famous for exactly the reverse: enept games which were on one occasion considered as guaranteed market leaders.
For Holiday, 2008, however, EA might very well have the premium release of a new-found and novel title in its recent record since becoming an almost-monopoly.
I’m talking about Dead Space, a survival horror game like no other.
Truly, there have been survival horror games previously. Alone in the Dark, certainly, created the genre. Resident Evil and its other chapters advanced and improved this forte. The Silent Hill chains took it for a spin and introduced the idea of psychological horror, which was brought to the advanced stage by games like Fatal Frame.
So what maked Dead Space any special?
Firstly, Dead Space doesn’t happen in an old abandoned mansion or a city raided by newly-made zombies.
Dead Space comes about in, where else, space.
Imagine Alien. Imagine Sigourney Weaver being chased by the brood in a rocketship that has been sucked of life. Imagine this automation honed to a tee.
Imagine possessed,altered, and total evil crewmembers substituting extraterrestrials. Imagine authentic, untouched wickedness straight from the guts of hell. Imagine a lone navy having to ward off these repulsive entities. Imagine monstrous creatures and even more monstrous circumstances.
It’s the menacing hostility and the rroubling dread that makes Dead Space the new revolutionary march in the survival horror variety.
Of course, we shouldn’t failt to remember the gigantic, powerful guns, the abundant supply of brutality, and the diversity of dismembered body parts.
Dead Space is believed to be so brutal that it had to go undergo a few mendings only to get an allowable M ranking from the ESRB. Its designed box art, an image of a mutilated body part hanging in space and a tribute to the mutilated finger that was utilized in the billboards for the flick Saw, has been met with so much disapproval that an alternate box art is being prepared.
Upon the distribution of Dead Space, the survival horror variety will in no way be the same again. As the preliminary assertion in Star Trek goes, “to go where no man has gone before.”
Well, Dead Space will go where no survival horror game has tried venture before.
And we’ll be present for one hell of a ride, plainly speaking that is.